Image
  • Home
  • Articles
  • Products
  • Resources
  • News
  • Blog

Archive for therapeutic games for teens

November Play Therapy Wrap-Up

Posted by Gary Yorke 
· December 4, 2018 
· No Comments

“Gratitude makes sense of our past, brings peace for today, and creates a vision for tomorrow.” -Melody Beattie

Blog

There is a new mobile app that assists teens with medical and emotional challenges in explore and trusting their feelings. Though the hardship is ever-present for theses young adults, they are rarely given an outlet. With the game Shadow’s Edge, they are provided psycho-educational content in a fun ad fulfilling game- right on their phones! Read full post here.

Articles

The University of North Carolina has conducted a study on the affect of familial relationships on bullying. It was found that adolescents with good familial relationships were more likely to correctly identify bullying when they saw it, as well as intervene. This is important because while bullying often takes place outside of the home, it is very much a process that can begin or end with a child’s life at home. Read more here.

Don’t suppress your emotions! It’s been long assumed that it’s better to hide negative feelings or thoughts from children, though it’s known to cause emotional distress to the suppressor. In a study conducted by Washington State University, it was discovered that emotional suppression is just as bad for children, as they pick up on the negativity and learn inadequate methods for coping. Instead, express your feelings in a healthy way and turn your negative feelings into a positive example! Read more here.

Jessica Minahan is a certified behavior analyst, special educator, and author. She is typically called into schools to assist with challenging behavior in the classroom. She identifies the most likely reasons for acting out as anxiety, ADHD, and depression. She arms teachers with tips to interact with and motivate anxious or defiant students. Read more here.

No Comments
Categories : Feelings, Monthly Wrap-Up, Wrap Up
Tags : anxiety, child development, childhood stress, feelings, mental health disorders, parenting, Play Therapy, play therapy intervention, therapeutic games for teens

Shadow’s Edge: A Mobile Game for Teens Who Struggle with Chronic Illness

Posted by Gary Yorke 
· November 30, 2018 
· No Comments

 

For young people who struggle with chronic illnesses or emotional challenge, the weight of their trauma is ever-present, yet rarely are they given the opportunity to talk about the dark or scary side of their situations, let alone have a tool to help them move through and grow from their experience.

Enter the Digging Deep Project, with the mission of empowering teens to take charge of their emotional health in fun and engaging ways.

The Project’s newest product, the recently released mobile game, Shadow’s Edge, is designed to build resilience in teens with medical or emotional challenges. Combining psychology and technology, this free app reaches teens with psycho-educational content right where they are—on their mobile devices and playing games!

Shadow’s Edge players are guided through a process of journaling and creative expression, helping these teen players come to terms with their challenges within an immersive, edgy game world.

The quest of the player is to revive Shadow’s Edge, a city that has been decimated by storm.  Through gameplay, teens learn they can rebuild their lives by trusting their feelings and finding meaning in their experience.

Teens struggling with hardship needn’t stay in an isolated or dark world—they have the power to reshape it. They can create beauty where there was once dilapidation: There can be light; There can be colour; There can be hope.

Available for free on the App Store and Google Play. For more information and blog for and by teens visit www.shadowsedge.com.  For parents and professionals, more information on www.diggingdeep.org.

No Comments
Categories : Behavior, Conflict, Depression, Feelings, Parenting, Play Therapy Games
Tags : anger, anxiety, board games, childhood stress, counseling games, family roles, feelings, games, Play Therapy, play therapy gams, teens, therapeutic games for teens, therapy games

Identifying and Expressing Feelings

Posted by Gary Yorke 
· August 21, 2018 
· No Comments

Therapists and counselors are often concerned about a child’s emotional literacy. Emotionally literate children can manage their feelings and their reactions to those feelings. They can recognize and respond to other people’s feelings, which is a significant advantage in life. Many of our clients are not emotionally literate and our work with those children includes developing and enhancing the child’s ability to identify and express their feelings. Feelings are the most basic building blocks of social skills. Without the ability to recognize feelings in themselves and others, children are not able to master social interactions. Children adept at identifying and expressing their feelings are likely to display increased empathy which is crucial for social competence, social relatedness, and pro-social behavior.  Children with deficits in their ability to identify and express their feelings may display excessive anger and frustration, and have more troubled interpersonal relationships with peers, teachers, and family members.

Since the development of The Talking, Feeling, and Doing board game in the 70’s, there have been hundreds of games developed to promote feeling identification and expression. Below is a brief survey of six of the most popular games currently on the market.

Feeling’s Detective is a matching game and is especially helpful with children who have difficulty picking up on social cues. It is suitable for children in grades 1-6. Feelings Detective helps children understand their own feelings as well as the feelings of others. It is especially helpful for children who tend to misread social cues, including those who have been diagnosed with Asperger’s Syndrome or are at any other position on the Autism Spectrum. Specific examples help players link specific situations and thoughts with specific feelings.

The Emotions Mania Thumball is a great ice breaker for children, families, and groups.  Thumballs are a soft, stuffed ball that is safe for indoor use. Game play is simple. Simply throw, roll, pass or catch the thumball. Look under your thumb and react to the feeling word found there. Each panel has a different word. The Emotion Mania Thumball includes words such as happy, sad worried, curious, silly, proud and lonely. It is suitable for children, teens, and adults.

Go Fish: Fishing for Feelings teaches the skills needed to successfully deal with feelings, recognize feelings in others, and identify appropriate feelings. Players practice talking about their feelings in a non-threatening way. Players answer open-ended questions before receiving a requested card. Each question prompts a discussion about successfully dealing with feelings, recognizing other people’s feelings, or identifying appropriate feelings. The game plays like classic Go Fish. There are two decks of 50 cards in each game. One for children ages 5 to 8 years old, and the other for children ages 8 to 11 years old.

 

Emotional Bingo for Children (Spanish & English) is a great game for groups, class rooms, and individual sessions. In this bingo game players identify feelings rather than numbers on their Bingo cards. Emotional Bingo helps children learn to recognize various feelings and make empathetic responses. The game rules provide opportunities for children to discuss their own feelings and to respond with empathy to the feelings of others. The children’s version is suitable for children ages 6-12 and there is a version available for Teens.

 

The Yes I Can! Talk About Feelings cards are designed to facilitate conversation, insight, expressive skills, and increase an individual’s feeling word vocabulary. It is suitable for families, classrooms, counselors, & therapists and improves feeling identification and the expression of emotions. The Yes I Can Talk About Feelings game is great for enhancing self-awareness and the impact of one’s behavior. The instructions include several fun activities and suggestions for using the cards. This game is suitable for ages 5 and up, 2-6 players.

No Comments
Categories : Asperger's, Autism, Behavior, Child Development, Communication, Feelings, Play Therapy, Play Therapy Games
Tags : board games, child development, child therapy, counseling games, feelings, Play Therapy, play therapy gams, therapeutic games for children, therapeutic games for teens, therapy games, thumball

Online Teen Safety

Posted by Gary Yorke 
· March 22, 2018 
· 1 Comment

 

Most of us would agree that the internet has proven to be a fantastic resource for research and learning. It has allowed us to connect with people around the world. Unfortunately, the internet poses threats and dangers that we may never see coming. Adolescents are particularly vulnerable. The Pew Research Center reports that 94% of teens use a mobile device or go online daily. Threats include cyberbullying, cyberpredators, posting private and embarrassing information, scams, malware, and creating posts that later come back and embarrass the teen. Therapists who work with teens may be the first adult that becomes aware when a teen is engaging in dangerous online behavior, or has become a target of a bully, predator, or scam. We need to educate ourselves, our clients, and their parents.

StaySafe.org offers a detailed Online Teen Safety Guide. Starting with the hardware the guide walks parents and teens through simple steps that will help create a safe online experience for the teen. The guide reminds us that mobile hardware also needs to be protected. Identity theft and online scams also target teens, so teens need to be protective of passwords and credit card numbers. Parents need to monitor purchases and educate their teen about the proper use of debit and credit cards. Online gaming can be a source of entertainment and opportunity to connect socially, but can also contribute to dysfunctional behavior.

Much of the danger for adolescents, and an even bigger challenge for parents to supervise, is found on social media. Most of us are familiar with Facebook and Twitter, but these are likely not the sites your teen spends much time on. Much more popular are Instagram, Snapchat, and Pinterest. Other apps your teen may be using include Tumblr, WhatsApp, Kik Messenger, and Whisper. For more information about these and other apps visit Common Sense Media. FBI statistics suggest that there are 750,000 predators online, looking to develop inappropriate relationships with teens. Parents need to learn how to set up privacy settings on social media apps and sites frequented by their child, and they need to actively monitor their child’s activity on these sites. Online predators can often be identified and recognized by their behavior. OnlineSense.org provides a list of 20 early signs that can identify an online predator.

ChildTherapyToys.com also offers some resources that may be of use to teachers and clinicians. Check out our Cyber Safety page for ideas and items to help arm teens with the skills they need to combat unwanted attention online such as the Cyber-Safe game , Cyber Bullying Ball, and more!

bbbbbbbbbbbbbbb             

1 Comment
Categories : Communication, Parenting
Tags : adolescents, child therapy, cyber, online, parenting, safety, teens, therapeutic games for teens

Cooperative & Noncompetitive Games

Posted by Gary Yorke 
· October 19, 2017 
· 1 Comment

Cooperative and non-competitive games are ideal for children and families, and are often used by therapists, counselors, and teachers. In a non-competitive game there are no winners or losers, usually information is exchanged.  Probably the most popular non-competitive game used by clinicians is the Ungame. Another non-competitive game, this one developed for therapy, is The Nurturing Game.

                                   

Cooperative games usually have a specific goal that needs to be accomplished, and can only be accomplished when players are working together. Another way of looking at cooperative games is that all players win, or all players lose.  They can be used with children who can’t tolerate losing, have cooperation difficulties, or need to work on their communication skills.  A popular cooperative game used by therapists is The Mountaineering Game. The goal of this game is to reach the top of the mountain. If greater difficulty and complexity is desired players can work together to first ascend the mountain, and then descend the mountain.

The value of cooperative games was demonstrated in a study by Bay-Hintz and Wilson (Bay-Hintz, April K. and Wilson, Ginger B. ,2005. “A Cooperative Games Intervention for Aggressive Preschool Children.”  In Reddy, Linda A., Files-Hall, Tara M, and Schaefer, Charles E. (Eds.) Empirically Based Play Interventions for Children). They studied the use of cooperative games in a preschool class. Cooperative games were played for thirty-minutes per day in one group, and competitive games were played in the other. Two other groups played cooperative games for part of the study, and competitive games for part of the study.  In all conditions where cooperative games were introduced cooperative behavior during free play increased. Cooperative behavior decreased during periods where competitive games were played.  The games used in this study included group games like cooperative musical chairs and Family Pastimes board games (see below).

Both cooperative and non-competitive games facilitate therapy by becoming the place where therapist and client interact with each other. Non-competitive games typically involve more discussion and disclosure, while cooperative games require social skills and effective communication to achieve success.

The Ungame: Non-competitive games, such as The Ungame, are designed specifically to foster communication. It is available as a board game, and as a separate card games for Kids, Teens, and Families.  The Ungame is ideal for a therapy session as the length of play can be predetermined at the start of the game. So, if there are only fifteen minutes left in the session the game can still be played and the session can still be quite productive.  In addition, playing the Ungame fosters skills such as sharing, interacting, and listening.

The Ungame board game includes two levels of “general cards,” a board, pawns, and a die. Level one cards tend to be light-hearted and non-threatening, and Level two cards tend to require more thought and self-revelation. Level 2 cards ask questions about feelings, values, and memories.  The Ungame card games also consist of level one and level two cards and may be used with the board game. Simply substitute the general cards that come with the game with one of the card decks. The card game includes Choice, Question and Comment cards, which are also spaces on the board game, so these cards should be removed when using them with the board game.

The Ungame is easy to play. Players take turns rolling the die, count spaces and then respond to the prompt on the space they land on. If they land on an Ungame space, they pick up a card, read it aloud, and respond. If they land on a Question space they may ask any player any question they like. If they land on a Comment space, they may make a comment about anything they like. As a therapist, I usually use the Question space to seek clarification about an earlier response or find out something about the child. Choice spaces allow the player to make a comment, ask a question, or pick up an Ungame card. Level 1 cards are typically non-threatening and ideal for building cohesion in a group and rapport between the players.  They facilitate discussion and learning how to express oneself. Level 2 cards tend to evoke more emotional and in-depth responses and are better used once clients have begun to feel comfortable.

Ungame Variations

Getting to Know You – Hide & Seek with Ungame cards – The therapist chooses which deck is going to be played with, and hands a portion of the deck to the child. Better readers can be given more cards, weak or young readers, only a few cards. The therapist may choose to stack the deck prior to the session. The therapist chooses three cards he’d like the child to answer and the child chooses 3 cards they would like the therapist to answer. The child hides her cards first, then the therapist hides his cards. Child and therapist then take turns looking for the cards. When a card is located it is responded to.

Getting to Know You – Rock, Paper, Scissors, with or without Ungame cards – Follow the same procedure as above, but instead of choosing 3 cards, go through your stack and identify a few questions you’d like to ask. Next, play Rock, Paper, Scissors. Whoever wins the round, gets to pose the question. This game can also be played without cards. Participants simply ask whatever question they want of the other participant.

The Squiggle Game is a cooperative activity and was developed by D. W. Winnicott.  Winnicott was a pediatrician and a child analyst.  He developed to the Squiggle Game to be played in the initial interview with a child.  He developed this activity as a way for the therapist to make contact with the child.  He did not develop any fixed rules, as he wanted clinicians to feel free to adapt it to their style and enhance it a way that worked best for them. Clinician and child take turns making a squiggle, and then turning it into a picture of something. Child and counselor are free to complete as many, or as few, as they choose. Many variations of the Squiggle game have been developed over the years (as a Google search will reveal). One interesting discussion can be find in the following online article:

www.focusing.org/chfc/articles/en/thurow-interaction-squiggle-total.htm

The Nurturing Game is another non-competitive game that not only fosters communication but also promotes activities that encourage nurturing behavior.  The Nurturing Game is suitable for adults and children ages 6 and older to increase self-awareness, communication skills, and appropriate use of personal power. Participants respond to questions regarding awareness of self, feelings, giving and receiving praise, as well as practicing appropriate touch. Each Nurturing Game contains cards and directions that are published both in English and Spanish. There are two “tracks” on the game, one for adults and one for children. In addition to responding to cards there are Praise (Sun) spaces and Hug (Heart) spaces. I recommend that male therapists use the heart spaces to give a high five, fist bump, or “say something positive” about one of the other players.

More cooperative games

Mountaineering, There’s a Growly in the Garden, & Bambino Dino: These three cooperative games are published by Family Pastimes.  Family Pastime games have a specific goal that is achieved when participants play together, not against each other.

The most popular Family Pastimes game purchased by therapists is The Mountaineering Game.  Participants work together to reach the top of the mountain. For an added challenge, game participants can also try to work their way back to the base of the mountain.  The rules of the game compel the players to talk and work together. There is only one pawn which players take turns moving. There are two types of cards, mover cards and equipment cards. At the beginning of the game players must decide how to distribute the cards.  Neither player has enough mover cards nor equipment cards to get the pawn to the top of the mountain.  Since players take turns moving the pawn, each move affects what the other players can do.  As the pawn travels up the mountain it can become stuck and players must work together to move the pawn off various obstacles. This is a fun game to play with siblings and gives the therapist an opportunity to witness how they work together. Cooperation games can also be sent home for family members to play together during the week.

Two very popular games for children ages 4 to 7 (and older depending on the child’s emotional maturity) are Bambino Dino and There’s a Growly in the Garden. In the first game, Bambino wanders into a valley to get food, just as water begins to rush in. Participants work together to save Bambino from the rushing water. Players take turns rolling the dice. The color on the top of the dice determine if the player will get a barrel to remove water, food for Bambino, or more water will be added to the valley. It helps if players work together, discussing which cards to use and when to remove water.  Players may also share barrels to remove the water.

                                                                  

In There’s a Growly in the Garden participants work together to plant flowers, and then prevent the Growlys from pulling them up! The game starts with an empty garden. Players take turns adding Flowers, Scarecrows to block the Growlys, or Special Things that also block the Growlys.  Players need to watch out for Growlys, who turn up randomly, and pull up flowers if they’re not blocked by a Scarecrow or Special Thing.

Family Pastime publishes numerous games, these are just three examples. In addition, there are dozens of fun activities and games available from ChildTherapyToys.com. When using these games, it is advised that the therapist become thoroughly familiar with the rules and how to play before bringing it into the play room. The games are not complex but the rules are nearly impossible to figure out on the fly.

 

1 Comment
Categories : Behavior, Feelings, Intervention Ideas, Play Therapy Games, Self-Esteem, Social and Emotional Competence, Therapy Practices
Tags : cooperative games, Play Therapy, play therapy gams, therapeutic games for children, therapeutic games for teens

September Play Therapy Wrap-Up

Posted by Gary Yorke 
· September 27, 2017 
· No Comments
“The activities that are the easiest, cheapest, and most fun to do – such as singing, playing games, reading, storytelling, and just talking and listening – are also the best for child development.” – Jerome Singer (professor, Yale University)

Blog

Wondering what the essential toys for a playroom are? We can help with that! In Jennifer Taylor’s post about playroom essentials, she highlights all of the staple items needed for a complete playroom. From sand tray miniatures to play therapy games, Taylor shows you what you could be missing and why it’s important to include these items in your playroom experience. View her list and links to the perfect playroom here!

Articles

We all want to praise children when they succeed, but according to new international research, how you praise your child could either motivate them to work hard, or motivate them to cheat. According to the study, published in Psychological Science, praising a child for simply being smart could actually cause them to feel pressure to perform up to high expectations, which may cause them to cheat, whereas complimenting a child’s effort will motivate them to work hard, and perform at their full potential. Read the full article here!

“The resilience of an individual depends on drawing resources from many other systems,” said University of Minnesota psychologist Ann S. Masten, PhD, who has studied the subject of child resiliency for 40 years. According to Masten, fostering resiliency in children is accomplished not only by the child’s innate ability to cope and problem-solve, but also by the relationships and support they receive outside of themselves. This article outlines all of the important factors that help a developing child boost resilience, and why you should care. Read the full article here!

Every parent contends with stress. Work stress, family stress, financial stress. It’s important not to let that stress trickle down to your children, says Katie Hurley. In this article she outlines different types of stress, how to identify your triggers, and most importantly, how to practice letting go of those things that are eating you up. When we feel stress, our children see and experience that stress with us, so it’s important to demonstrate coping skills to alleviate those tensions.  Read the full article here!

No Comments
Categories : Behavior, Child Development, Communication, Conflict, Feelings, Monthly Wrap-Up, Parenting, Play Therapy, Play Therapy books, Play Therapy Games, Play Therapy Toys, Reader Submissions, Social Issues, Wrap Up
Tags : child therapy toys, childhood stress, feelings, Play Therapy, play therapy dolls, play therapy toys, sand tray miniatures, sand tray therapy, stress, teens, therapeutic games for children, therapeutic games for teens, therapy games, therapy toys

Counseling Games I’m Enjoying this Week by Dr. Gary Yorke

Posted by Gary Yorke 
· June 26, 2017 
· No Comments

My playroom shelves are packed full of therapy games. I mean, really packed. I have well over a hundred therapy and counseling games on my shelves. As the president of the largest US publisher of therapeutic and counseling games, I have a lot more options than most child clinicians when it comes to acquiring games and selecting the ones I want to use in my sessions. Most of the time I try to be prescriptive. That is, I select games and activities most appropriate to the client I’m meeting with. Despite taking this approach I find myself gravitating to some games much more than others. Below are some of the games that I’m getting the most out of right now, and would recommend to my fellow clinicians for their play therapy practices.

 

Yes I Can! Handle My Anger – I’m a little biased, since I developed this activity. The Yes I Can! Handle My Anger game is designed to help participants understand and appreciate various aspects of being angry. There are three types of cards designed to help participants identify triggers for anger, identify positive and negative behaviors associated with anger, and identify thoughts associated with anger. Developing anger management skills is aided by discussion and role playing during the game. Participants use the cards to spell out “Yes I Can!” as they play, which keeps them interested and engaged.

 

Bridge Over Worried Waters – Anxiety disorders are one of the most common mental health problems during childhood and adolescence. Anxiety affects normal day-to-day activities and causes considerable emotional and physical distress as well as impaired academic and social functioning. Bridge Over Worried Waters is designed to support treatment of anxiety disorders in children ages 6-13 years old. The game incorporates relaxation, positive self-talk, and other coping behaviors into a game format. I like this game because it teaches concrete skills as well as providing lots of opportunities for discussion and exploration.

 

The Social & Emotional Competence Board Game –  The Social and Emotional Competence Board Game was designed to give counselors and teachers another tool to teach social and emotional skills. Social and emotional competence refers to the capacity to recognize and manage emotions, solve problems effectively, and establish and maintain relationships with others. The Social and Emotional Competence Game is a fun way to teach empathy, communication skills, self-awareness, social awareness, relationship skills, self-management, and responsible decision-making. Of course, I’m biased about this game since I developed it as well. It has turned out to be one of our best-selling games and I’ve received a lot of positive feedback.

The Social & Emotional Competence Card Game (ADHD cards) –  The Social and Emotional Competence Game Card Set (Revised) can be used with the Social and Emotional Competence Board Game or as a stand alone card game. I use it both ways. The goal is to educate players about a specific disorder and provide skills for managing the disorder. There are five decks of cards, one for each disorder: Anxiety, Depression ADHD, Asperger’s, and Bipolar Disorder. When playing the board game, any of the five decks can be substituted for the Communication cards. The cards are used to facilitate an appreciation and understanding of the child’s difficulties, and develop strategies for managing and coping with their challenges. I have been using the ADHD and Anxiety cards, without the board, a lot lately. There are no time constraints and the game can be played for 5 minutes or 15. The game is over whenever time runs out.

 

Dr. Playwell’s Don’t Stress Game –  Stress is a factor that contributes to almost every mental health problem. Stress can affect a child’s physical health, too. This is an engaging game helps children develop some of the skills they need to deal with all kinds of stress, including both developmental and situational problems. I’ve found that this game engages kids well.

 

Boundaries Baseball – Boundaries Baseball helps children understand and respect boundaries. Boundaries are essential for positive relationships with peers and adults; children who act out are often asking for the security of clear boundaries and the skills needed to respect them. Boundaries Baseball utilizes a baseball diamond format as a visual reminder for not going out of bounds. As part of the action of the play, participants will also have opportunities to toss a ball so that it stays within the boundaries of a strike zone. Game cards teach four kinds of boundaries: (1) Saying and accepting No, (2) Managing strong emotions, (3) Respecting personal space and property, and (4) Relationship/communication limits (friendship). This is another very engaging game.

No Comments
Categories : Child Development, Communication, Feelings, Intervention Ideas, Play Therapy, Play Therapy Games
Tags : child play therapy toys, Play Therapy, therapeutic games for children, therapeutic games for teens, therapy games
PlayTherapyPage
Copyright © 2023 All Rights Reserved
iThemes Builder by iThemes
Powered by WordPress